Fallout: New Vegas. Charisma in New Vegas modifies Barter, Speech and Companion Nerve. Companion Nerve gives each companion in the party +5% to their damage and armor, up to a maximum of +50% at 10 Charisma.(its useless other than speech+CH checks) However, some interactions will not be available if your Charisma is too low. Charisma i've found is actually very useful in Fallout New Vegas I highlight that because charisma is more useful (more specifically Speech) in New Vegas than in its predecessor Fallout 3. I know that Charisma improves your barter and speech skill, and also your companion's nerve, but other than that, is it used for anything? I do use the speech skill a lot in New Vegas, but I'll just raise the speech skill to the level I want even with a low Charisma. I'm thinking of having my Charisma set to 2 (3 with the Charisma Implant) and have all my other attributes at decent levels. Charisma (GURPS) - The Vault Fallout Wiki - Everything you need to know about Fallout 76, Fallout 4, New Vegas and more! In the next few weeks, your wiki will be migrated to a Fandom.com domain. Learn more here. Charisma (GURPS) From The Vault - Fallout Wiki.
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Alexus is a Legion decanus found at Techatticup mine in Fallout: New Vegas.
- 2Interactions with the player character
Background
Fallout New Vegas Charisma
Part of the strike force that took Nelson away from the NCR, Alexus was tasked with raids on the NCR positions along the Colorado River, while Dead Sea reinforced the town against NCR positions at Nelson. Alexus recently succeeded in taking a squad of troopers hostage and is currently at the mine, trying to determine what to do with them.
Interactions with the player character
Interactions overview
This character is involved in quests. |
Quests
Fallout 3 Charisma
- Anywhere I Wander: Alexus carries the key to the storage areas where the troopers are kept.
Inventory
Apparel | Legion Recruit Armor Recruit Decanus helmet |
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Weapon | 10mm submachine gun Machete |
Carried items | Purified water |
Drops on death | empty |
Behind the scenes
- Alexus has the same face as Dead Sea and Gabban.
- Legionary Alexus has a fair number of blank dialogue topics where the player would talk to him about freeing the hostages/letting the player kill one of them. He has the rare honour of not only having 10 charisma but also being present on one of the playing cards in the collector's edition of the game. It's clear he was considered an important character at one stage, so it's bizarre that in the final game he has no unique dialogue at all and is in fact completely useless. The official strategy guide was written at a point before Alexus' dialogue was removed and claims the player is able to try and 'reason with him' with regards to the prisoners. One line of Alexus' cut dialogue is visible on his playing card from the Collectors edition of the game. Other remaining prompts are:
- 'I just wandered in here.'(The Courier)
- 'I'm here about the hostages.'(The Courier)
- 'Can you let them go?'(The Courier)
- 'I'll be going now.'(The Courier)
- 'I want one of their heads.'(The Courier)
![Fallout new vegas charisma items Fallout new vegas charisma items](https://i.ebayimg.com/images/g/bV8AAOSwnB1Zsdtz/s-l300.jpg)
Fallout New Vegas Charisma
Gallery
Fallout New Vegas Charisma Build Youtube
- Body shot
- Dead Sea and Alexus playing card
Appearances
Alexus appears only in Fallout: New Vegas.
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Retrieved from 'https://fallout-archive.fandom.com/wiki/Alexus?oldid=2074812'
Charisma |
Charisma (GURPS) is one of Fallout GURPS advantages. See: Fallout GURPS.
Overview
“This is the natural ability to impress and lead others. Anyone canacquire a semblance of charisma by good looks, good manners andintelligence - but real charisma works independently of these things,and you either have it or you don't. It affects any reaction roll madeby any intelligent creature. Cost: 5 points for each +1 reaction bonus
”— Steve Jackson Games GURPS sourcesFallout New Vegas Charisma 1
In Fallout
With the abandonment of GURPS, Charisma (GURPS) was recycled into Charisma.
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Fallout New Vegas Charisma Perks
Retrieved from 'https://fallout-archive.fandom.com/wiki/Charisma_(GURPS)?oldid=2008470'